TERA

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| Developer | Bluehole Studio Inc. |
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TERA is a fast-paced action MMORPG set in a breathtaking world conjured by two dreaming primal gods. Your explorations will take you over rugged mountains, across searing deserts, and through hazardous jungles. Take your place as a soldier for the Valkyon Federation and fight alongside other races to forge a new future while healing the mistakes of the past.
TERA combines lush graphics with an immersive, engaging combat system in a world rich in dramatic story and lore. There's no time for factions in TERA—all seven races and eight classes must work together to wrench destiny from the gods themselves! Arm yourself, gather your allies, and take control of your fate. Fighting prowess, guild rankings, and social dynamics come together as you find yourself vying for political control of the world itself in TERA's unique endgame.
That's your future, and it starts with a mysterious island risen up from the sea, covered with strange ruins and creatures. An expedition is sent to unlock its secrets, only to be slaughtered by the island's guardians. The Federation is hastily assembling another force. Are you ready to take the field, shoulder to shoulder, and seize your destiny?
[edit] How TERA Began
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The world of TERA began millennia ago when two titans of unimaginable power, Arun and Shara, met in a formless void. For reasons we can only guess, they fell asleep. And as they slept, Tera took shape around them.
If you look at a map of the world today, you can see Arun and Shara—their sleeping bodies became the two continents that bear their names. Centuries passed, and deserts, mountains, rivers, and forests grew upon Arun and Shara. Yet still they slept.
Even for an omnipotent titan, every sleep is a chance to dream. As Arun and Shara slept, their dreams came to life—life in the literal sense. Arun’s and Shara’s dreams coalesced into the first living beings to call TERA home. These first creatures, twelve in all, had godlike power. Yet it wasn’t long before schemes and rivalries emerged and the gods were at each other’s throats.
All the while, Arun and Shara continued to dream, and their new dreams took shapes familiar to the gods. These new creatures—the mortals--were far more numerous, but far less powerful.
Arun dreamed of ambitious elves, clever humans, honorbound amani, powerful giants, scheming devas, and mischievous poporis. Shara dreamed of sly sikandari, dark gulas and vampirs, fierce wendigos, strange faeries, and serpentine nagas.
In time, the twelve gods would go to war—first against each other directly, and then drawing the mortal races into their battles. These divine wars left most of the gods dead, imprisoned, or otherwise diminished.
The mortal races didn’t escape unscathed. Some—like the sikandari, and most of the giants—were wiped out. Others—like the barakas and the castanics—emerged from the conflict itself. And as TERA begins, the humans, high elves, amani, castanics, barakas, and poporis have banded together…
…and together they’ll fight a menace from beyond their world: the Argons, a metallic race from the Underworld. Unless stopped, they’ll destroy Arun and Shara, and then the dream will end for everyone.


