Quest

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A quest is a task that may be completed in order to gain a reward. Quests are primarily taken from non-player characters, albeit some might be given by noticeboards, boxes, environmental elements like plants, trees, rocks or any other object, and some can be automatically received by completing other quests or after achieving a certain level or goal. Rewards mostly come in the form of experience points and gold coins, although some might come together with consumables, pieces of equipment or crafting materials. Completing certain quests will award the player with access to new zones or instances.

During the early westernization stages of TERA more than 1,000 quests[1] were being developed to tell the plot of the game and the history and culture of its inhabitants. ‹?›

Quests in ValkyonHQ are centralized in the quest category and divided into several subcategories, depending on parameters like type, level, province and many others. In addition, new quests can be added by editors by reading the quest articles help page. Keep in mind that ValkyonHQ is a wiki; therefore it might not have every single existing quest.

Contents

[edit] Questing process

Like most MMORPGs, the questing process in TERA is “get a quest”, “fulfil the objective(s) given” and then “deliver the quest” to complete it and obtain its reward. In order to receive a quest you will have to interact with a quest giver NPC or object and select the quest you want to accept from the list. The same quest giver might offer more than one quest so you have to do these steps for each quest you want to accept. It is also important to note that a few quests might be acquired only by certain classes, but each class (or group of classes) has its own version of these given quests.

Once you have accepted a quest, you have to fulfil its objective(s). Most zone quests have one single objective while story quests can have several steps and a variety of different tasks. A short summary of the quest can be found reading the quest log or the quest tracker. In addition, the quest log contains help links that indicates the player the position of the objective. Clicking this link will put a blinking red cross on the map where the player has to go. Once you find yourself in the marked location, do what you have been requested for to fulfil the objective of the quest.

Completed quests must be delivered in order to get its reward. This does not have to be the same quest giver that gave the mission but another NPC or object, and this target can also be located using the help links of the quest log. Interacting with the NPC or object to deliver the quest will award the player with the rewards the quest had to give. In some cases, a player will not be able to receive all the possible rewards but only select one element of the possible rewards. In addition, if the reward contains a piece of armour, this reward will vary according to the type of weapon or armour of the player. For example, if the player is a Warrior, the equipment rewards would be twin swords and/or leather armour.

[edit] Unlocking quests

Although for most quests the only requirement is to meet a certain level, some quests will remain hidden until the player meets some requirements. Quest chains will require completing each link quest before continuing with the next one, while some zone quests will require completing the story quests of the area.

[edit] Quest types

There exist three different types of quests: Story, Zone and Guild‹?›. A fourth type of quest can be found within zone quests: the repeatable. Story quests are divided into different sections, each section containing a group of quests that explains the plot of the game. Zone quests are categorized depending on the zone they have been accepted. One particularity of zone quests is that you cannot see the quests you have already completed. ‹?›

[edit] Quest indicators

Identifying the type of the quest and its status is as easy as checking the icon of that quest. While doing quests you will notice big symbols over the NPC’s head or object and the same symbols within the radar, quest log and quest tracker. Each symbol tells the player the type and the status of that quest:

Story Quest Zone Quest Guild Quest
Starts ‹?› ‹?› ‹?›
Continues ‹?› ‹?› ‹?›
Ends ‹?› ‹?› ‹?›

It is important to note that, in some cases, the quest tracker might contain quests with no indicator. This happens when an objective, mostly based on gathering items, has to be fulfilled in order to update the quest status. The very first example appears during the Template:Quest, when you have to finish 4 Ghilliedhu. The quest tracker will not show any indicator unless you meet this task, but doing so will automatically update the quest to the next objective.

In addition, there are two more quest indicators. If the quest level is too high for the player quest givers will appear with a grey exclamation (!)‹?› instead, meaning that the player will not be able to receive that quest. Quest givers with available repeatable quests will appear with the typical yellow exclamation but with two yellow arrows around it (!->)‹?›. ‹?›

[edit] Quest tasks

Quests can also be categorized by the task given in their objectives:

  • Hunt: A hunt quest will send the player out to kill a certain amount of targets, mainly monsters around the area.
  • Gather: A gather quest will require the player to collect a certain amount of items from various sources, like monster drops or crafting resources.
  • Visit: Visit quests will send the player to go talking to another NPC in order to receive new information or a new objective for the quest.
  • Delivery: A delivery quest will send the player to deliver an item, like baggage or letters, from one location to another.
  • Escort: Escort quests will ask the player to watch over an NPC while this NPC is moving from one location to another of the area.
  • Protect: Protect quests will assign the player to protect an NPC which, contrary to escort quests, will remain on a fixed location.
  • Tutorial: These quests will introduce the player the various features of the game, like learning skills, making use of campfires or using crafting professions.

Some quests might have more than one objective type, like a quest requiring the player to kill a monster type in order to gather items, and some might increase its difficulty by adding a time limit.

[edit] Quest difficulty

As the player levels up the game will challenge him or her with harder and longer quests, giving the player the need of recruiting fellow brothers-in-arms in order success:

  • Solo: A solo quest can be achieved in solitary and will not require any group.
  • Duo: A duo quest will require at least one more player to succeed.
  • Small group: A group of three or four members should be enough to continue.
  • Full group: A full group of five members will be a must in order to finish the quest.

In some cases it will not be compulsory to meet the recommended group size. Most duo content probably can be done alone and, if the group members have more level and better gear than required, a full group instance can be done by smaller groups.

[edit] Quest rewards

Quests give a wide variety of rewards and the most common is in the form of experience points. Story quest rewards are large amounts of experience points and gold coins together with a piece of armour or a weapon. Zone quests award lesser experience points and/or money and might come together with equipment pieces (although having a lesser quality compared to story quest rewards) and/or consumables. Repeatable quests awards with small amounts of experience and gold but the good point is that you can repeat that task many times. ‹?›. Most of these rewards are not possible to be traded and sometimes the player will be asked to choose one single reward from a list of possible choices.

However, other quests might award the player with access to new zones or instances. ‹?›

[edit] References

  1. TERA Focus Group Test 2 Postmortem: Westernization
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