The Priest Class
If you want to support a party of players and mow down your foes with equal skill—bringing allies back from the brink of death and beyond while burning and blasting your way through a phalanx of enemies, then the priest might be the class for you.
Priests can bring allies back from the brink of death and beyond while burning and blasting their way through phalanxes of enemies. Priests derive power from their devotion to the gods, but it’s their devotion to others that earns them fame and friends on the battlefield. A priest has killing skills enough to survive alone in the toughest situations, and support spells to fortify, purify, and resurrect party members in need.
In fact, priests have more spells at their disposal than almost any other discipline. Priests are a support class that can also hold their own against foes. They keep themselves and their allies alive and regenerated while guarding them from critical damage, and still spare time to target foes for searing blasts of divine energy. They can target one comrade for healing, or remove poisons and curses from any nearby friendly player. They can stand up allies who have been knocked down, or put their enemies to sleep. It's no wonder that some say the party with the most skilled priest is the most likely to win victory in the field.
[edit] Traits
- Weapon: Staff
- Priests channel the gods’ power to harm and through their staves. The long staff signifies the bond between those who walk the world and those who reside in the heavens, and focuses the priest’s devotional energies into spectacular targeted and area-affecting abilities.
- Armor: Robes
- Cloth armor keeps priests nimble on the battlefield, ensuring they are always able to reach their allies with a healing hand, or their enemies with divine wrath. The priest’s ability to self-heal makes up for any shortcomings of priestly robes.
- Mercy
- The gods have the power to create and sustain life. By drawing on their power, a priest can heal wounds, cure sickness, bring together a scattered party, and even raise the dead.
- Justice
- The anger of the gods is terrible, and priests are their instruments of retribution. Priests can call down divine fire, shock their foes with lightning bolts, and inflict plagues upon them.
[edit] Skills Overview
Priests blast, burn, sear, implode, and shock their foes. They also heal, cleanse, boost, teleport, and resurrect their friends. Their range of skills is varied, containing abilities to attack, heal, and support in a number of ways, including area of effect and targeted heals and buffs.
[edit] Party Role
Priests are a support class that can also hold their own against foes. They can keep themselves and their allies alive and regenerated while guarding them from critical damage, and still spare the time to target foes for a searing blast of divine energy, or rains of arcane arrows. They lock onto specific comrades in need of healing, or remove poisons and curses from any nearby friendly player. They can stand up allies who have been knocked down, or put their enemies to sleep. It's no wonder that some say the party with the most skilled priest is the most likely to win victory in the field.
[edit] Gallery