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Skill name |
Level |
Description
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‹Combo Attack I (lancer)›
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1
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Strike one or more targets in front of you, and gain MP with each hit. Successive strikes do more damage, up to three hits, with the third hit dealing substantially more.
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‹Stand Fast›
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1
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Block frontal attacks with your shield for as long as you hold down the key. Better gear blocks more damage. Allies behind you also get damage reduction.
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‹Speed Boost (lancer)›
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1
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Increases your non-combat movement speed by 65.
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‹Shield Barrage I›
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2
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Move forward, attacking target with your shield. Repeat the attack up to 2 hits, and the last hit may briefly stun your target.
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‹Spring Attack I›
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4
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Leap to your foe and strike a hard blow. You can activate this skill faster if you first use Shield Bash, Shield Barrage, or the third consecutive hit of a Combo Attack.
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‹Combo Attack II (lancer)›
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6
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Strike one or more targets in front of you, and gain MP with each hit. Successive strikes do more damage, up to three hits, with the third hit dealing substantially more.
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‹Shield Bash›
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6
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Briefly stun one or more foes.
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‹Charging Lunge I›
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8
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Charge a short distance and impale your target.
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‹Shield Barrage II›
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8
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Move forward, attacking target with your shield. Repeat the attack up to 2 hits, and the last hit may briefly stun your target.
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‹Spring Attack II›
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10
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Leap to your foe and strike a hard blow. You can activate this skill faster if you first use Shield Bash, Shield Barrage, or the third consecutive hit of a Combo Attack.
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‹Combo Attack III (lancer)›
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12
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Strike one or more targets in front of you, and gain MP with each hit. Successive strikes do more damage, up to three hits, with the third hit dealing substantially more.
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‹Retaliate I (lancer)›
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12
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Leap to your feet while attacking your target. You can use this skill only when knocked down.
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‹Charging Lunge II›
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14
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Charge a short distance and impale your target.
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‹Second Wind I›
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14
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Instantly replenish some of your health.
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‹Shield Barrage III›
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14
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Move forward, attacking target with your shield. Repeat the attack up to 2 hits, and the last hit may briefly stun your target.
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‹Spring Attack III›
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16
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Leap to your foe and strike a hard blow. You can activate this skill faster if you first use Shield Bash, Shield Barrage, or the third consecutive hit of a Combo Attack.
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‹Combo Attack IV (lancer)›
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18
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Strike one or more targets in front of you, and gain MP with each hit. Successive strikes do more damage, up to three hits, with the third hit dealing substantially more.
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‹Challenging Shout I›
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18
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Draw the attention of enemies within 10m, increasing their aggro toward you.
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‹Retaliate II (lancer)›
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18
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Leap to your feet while attacking your target. You can use this skill only when knocked down.
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‹Charging Lunge III›
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20
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Charge a short distance and impale your target.
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‹Second Wind II›
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20
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Instantly replenish some of your health.
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‹Shield Barrage IV›
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20
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Move forward, attacking target with your shield. Repeat the attack up to 2 hits, and the last hit may briefly stun your target.
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‹Onslaught I›
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20
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Rush your foe and lunge repeatedly. You are less likely to be knocked down or stunned, and you take only half damage.
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‹Spring Attack IV›
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22
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Leap to your foe and strike a hard blow. You can activate this skill faster if you first use Shield Bash, Shield Barrage, or the third consecutive hit of a Combo Attack.
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‹Guardian Shout I›
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22
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Adds 91% to endurance of other group members within 20m for 30sec. Does not apply to you. Effect ends if you are knocked down.
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‹Combo Attack V (lancer)›
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24
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Strike one or more targets in front of you, and gain MP with each hit. Successive strikes do more damage, up to three hits, with the third hit dealing substantially more.
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‹Challenging Shout II›
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24
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Draw the attention of enemies within 10m, increasing their aggro toward you.
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‹Retaliate III (lancer)›
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24
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Leap to your feet while attacking your target. You can use this skill only when knocked down.
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‹Shield Counter I›
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26
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Gain a chance to shield-thump your foe while using the Stand Fast skill. You can't be knocked down or immobilized, and take half damage while using the skill.
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‹Leash I›
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26
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Throw a magical hook and chain that pills one enemy within 18m toward you. Not effective on huge opponents.
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‹Charging Lunge IV›
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26
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Charge a short distance and impale your target.
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‹Second Wind III›
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26
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Instantly replenish some of your health.
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‹Shield Barrage V›
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26
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Move forward, attacking target with your shield. Repeat the attack up to 2 hits, and the last hit may briefly stun your target.
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‹Onslaught II›
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26
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Rush your foe and lunge repeatedly. You are less likely to be knocked down or stunned, and you take only half damage.
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‹Debilitate I›
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28
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Briefly weaken the Endurance of your foes by 3%. Effect stacks up to three times.
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‹Spring Attack V›
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28
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Leap to your foe and strike a hard blow. You can activate this skill faster if you first use Shield Bash, Shield Barrage, or the third consecutive hit of a Combo Attack.
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‹Combo Attack VI (lancer)›
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30
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Strike one or more targets in front of you, and gain MP with each hit. Successive strikes do more damage, up to three hits, with the third hit dealing substantially more.
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‹Challenging Shout III›
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30
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Draw the attention of enemies within 10m, increasing their aggro toward you.
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‹Retaliate IV (lancer)›
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30
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Leap to your feet while attacking your target. You can use this skill only when knocked down.
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‹Shield Counter II›
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32
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Gain a chance to shield-thump your foe while using the Stand Fast skill. You can't be knocked down or immobilized, and take half damage while using the skill.
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‹Charging Lunge V›
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32
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Charge a short distance and impale your target.
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‹Second Wind IV›
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32
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Instantly replenish some of your health.
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‹Shield Barrage VI›
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32
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Move forward, attacking target with your shield. Repeat the attack up to 2 hits, and the last hit may briefly stun your target.
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‹Onslaught III›
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32
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Rush your foe and lunge repeatedly. You are less likely to be knocked down or stunned, and you take only half damage.
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‹Menacing Wave›
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32
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Blast wave that briefly decreases movement and attack speed of all targets within 7m by 30%.
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‹Spring Attack VI›
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34
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Leap to your foe and strike a hard blow. You can activate this skill faster if you first use Shield Bash, Shield Barrage, or the third consecutive hit of a Combo Attack.
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‹Combo Attack VII (lancer)›
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36
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Strike one or more targets in front of you, and gain MP with each hit. Successive strikes do more damage, up to three hits, with the third hit dealing substantially more.
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‹Challenging Shout IV›
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36
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Draw the attention of enemies within 10m, increasing their aggro toward you.
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‹Retaliate V (lancer)›
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36
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Leap to your feet while attacking your target. You can use this skill only when knocked down.
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‹Iron Will I›
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36
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Your iron will absorbs 3,359 damage, consuming 1 MP for every 33 damage absorbed. Effect ends when you absorb damage beyond the limit, when you run out of MP, or after 10sec
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‹Shield Counter III›
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38
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Gain a chance to shield-thump your foe while using the Stand Fast skill. You can't be knocked down or immobilized, and take half damage while using the skill.
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‹Charging Lunge VI›
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38
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Charge a short distance and impale your target.
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‹Second Wind V›
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38
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Instantly replenish some of your health.
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‹Shield Barrage VII›
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38
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Move forward, attacking target with your shield. Repeat the attack up to 2 hits, and the last hit may briefly stun your target.
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‹Onslaught IV›
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38
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Rush your foe and lunge repeatedly. You are less likely to be knocked down or stunned, and you take only half damage.
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‹Spring Attack VII›
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40
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Leap to your foe and strike a hard blow. You can activate this skill faster if you first use Shield Bash, Shield Barrage, or the third consecutive hit of a Combo Attack.
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‹Combo Attack VIII (lancer)›
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42
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Strike one or more targets in front of you, and gain MP with each hit. Successive strikes do more damage, up to three hits, with the third hit dealing substantially more.
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‹Challenging Shout V›
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42
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Draw the attention of enemies within 10m, increasing their aggro toward you.
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‹Retaliate VI (lancer)›
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42
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Leap to your feet while attacking your target. You can use this skill only when knocked down.
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‹Iron Will II›
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42
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Your iron will absorbs 4,637 damage, consuming 1 MP for every 33 damage absorbed. Effect ends when you absorb damage beyond the limit, when you run out of MP, or after 10sec
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‹Master's Leash›
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42
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Throw another hook to pull the target nearer. You can use this skill only after using Leash.
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‹Leash: Master's Leash›
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42
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You can follow up with the Master's Leash skill after you use leash.
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‹Shield Counter IV›
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44
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Gain a chance to shield-thump your foe while using the Stand Fast skill. You can't be knocked down or immobilized, and take half damage while using the skill.
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‹Charging Lunge VII›
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44
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Charge a short distance and impale your target.
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‹Second Wind VI›
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44
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Instantly replenish some of your health.
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‹Shield Barrage VIII›
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44
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Move forward, attacking target with your shield. Repeat the attack up to 2 hits, and the last hit may briefly stun your target.
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‹Onslaught V›
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44
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Rush your foe and lunge repeatedly. You are less likely to be knocked down or stunned, and you take only half damage.
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‹Spring Attack VIII›
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46
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Leap to your foe and strike a hard blow. You can activate this skill faster if you first use Shield Bash, Shield Barrage, or the third consecutive hit of a Combo Attack.
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‹Lockdown Blow I›
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46
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Deliver a crippling attack in front of you, briefly decreasing the target's speed by 30%
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‹Combo Attack IX (lancer)›
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48
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Strike one or more targets in front of you, and gain MP with each hit. Successive strikes do more damage, up to three hits, with the third hit dealing substantially more.
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‹Challenging Shout VI›
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48
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Draw the attention of enemies within 10m, increasing their aggro toward you.
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‹Retaliate VII (lancer)›
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48
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Leap to your feet while attacking your target. You can use this skill only when knocked down.
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‹Iron Will III›
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48
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Your iron will absorbs 6,401 damage, consuming 1 MP for every 33 damage absorbed. Effect ends when you absorb damage beyond the limit, when you run out of MP, or after 10sec
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‹Shield Counter V›
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50
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Gain a chance to shield-thump your foe while using the Stand Fast skill. You can't be knocked down or immobilized, and take half damage while using the skill.
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‹Leash II›
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50
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Throw a magical hook and chain that pills one enemy within 18m toward you. Not effective on huge opponents.
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‹Infuriate›
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50
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Infuriate all nearby monsters and max out your aggro.
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‹Charging Lunge VIII›
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50
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Charge a short distance and impale your target.
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‹Second Wind VII›
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50
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Instantly replenish some of your health.
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‹Shield Barrage IX›
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50
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Move forward, attacking target with your shield. Repeat the attack up to 2 hits, and the last hit may briefly stun your target.
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‹Onslaught VI›
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50
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Rush your foe and lunge repeatedly. You are less likely to be knocked down or stunned, and you take only half damage.
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‹Debilitate II›
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52
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Briefly weaken the Endurance of your foes by 3%. Effect stacks up to three times.
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‹Spring Attack IX›
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52
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Leap to your foe and strike a hard blow. You can activate this skill faster if you first use Shield Bash, Shield Barrage, or the third consecutive hit of a Combo Attack.
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‹Lockdown Blow II›
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52
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Deliver a crippling attack, hampering your target's movement.
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‹Combo Attack X (lancer)›
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54
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Strike one or more targets in front of you, and gain MP with each hit. Successive strikes do more damage, up to three hits, with the third hit dealing substantially more.
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‹Challenging Shout VII›
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54
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Draw the attention of enemies within 10m, increasing their aggro toward you.
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‹Retaliate VIII (lancer)›
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54
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Leap to your feet while attacking your target. You can use this skill only when knocked down.
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‹Iron Will IV›
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54
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Your iron will absorbs 8,845 damage, consuming 1 MP for every 33 damage absorbed. Effect ends when you absorb damage beyond the limit, when you run out of MP, or after 10sec
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‹Guardian Shout II›
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56
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Adds 91% to endurance of other group members within 20m for 30sec. Does not apply to you. Effect ends if you are knocked down.
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‹Shield Counter VI›
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56
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Gain a chance to shield-thump your foe while using the Stand Fast skill. You can't be knocked down or immobilized, and take half damage while using the skill.
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‹Charging Lunge IX›
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56
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Charge a short distance and impale your target.
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‹Second Wind VIII›
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56
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Instantly replenish some of your health.
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‹Shield Barrage X›
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56
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Move forward, attacking target with your shield. Repeat the attack up to 2 hits, and the last hit may briefly stun your target.
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‹Pledge of Protection›
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56
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Absorb 35% of damage done to other group members within 20m for 12 sec by taking it on yourself. Your defense determines how much damage you take.
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‹Onslaught VII›
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56
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Rush your foe and lunge repeatedly. You are less likely to be knocked down or stunned, and you take only half damage.
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‹Spring Attack X›
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58
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Leap to your foe and strike a hard blow. You can activate this skill faster if you first use Shield Bash, Shield Barrage, or the third consecutive hit of a Combo Attack.
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‹Lockdown Blow III›
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58
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Deliver a crippling attack, hampering your target's movement.
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‹Adrenaline Rush›
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58
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Your attack speed increases by 15% for 20sec.
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‹Combo Attack XI (lancer)›
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60
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Strike one or more targets in front of you, and gain MP with each hit. Successive strikes do more damage, up to three hits, with the third hit dealing substantially more.
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‹Challenging Shout VIII›
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60
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Draw the attention of enemies within 10m, increasing their aggro toward you.
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‹Retaliate IX (lancer)›
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60
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Leap to your feet while attacking your target. You can use this skill only when knocked down.
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‹Iron Will V›
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60
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Your iron will absorbs 12,387 damage, consuming 1 MP for every 33 damage absorbed. Effect ends when you absorb damage beyond the limit, when you run out of MP, or after 10sec
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‹Spear Chain I›
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60
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Throws a chained spear at a target within 15m. The chain stuns the target as it pulls a maximum of 6 enemies within 15m of the target, gathering them around the target.
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